Physical Suffering in Quantum Life, PI

torture

(Note:  this is part 12 of a series called “Quantum Life,” in which I post the contents of a strange ‘guide book’ I found for a game called “Quantum Life.”  It is in English, which the book calls a “Quantum Life language,” unable to capture all the complexities of the world as it really is.   I’m not sure where this book came from – these next sections on suffering are fascinating).

Physical Suffering PI:  Pain directly inflicted by players on other players

In the early trials of Quantum Life Sunitolp and the designers were shocked by the level of cruelty and the lack of empathy of the first players.   People were doing horrific things to each other and causing considerable suffering.   The trial was terminated and the future of Quantum Life was in doubt.

The working theory had been that separateness from the natural unity of existence would leave individuals lonely and vulnerable, leading players to experience emotions in the Quantum Life realm much more intensely than in the real world.  It was expected people would have fear, sorrow, joy, and anger – emotions we know exists within unity of all, but which are balanced and evened out by the fact we are all connected.

What they did not expect is that these emotions could lead individuals to engage in actions that were so barbaric.    Many wanted to call off the game right there – clearly separation from the unity of all is a pain so horrid that it leads to atrocious acts.    Why go there?

Upon returning to the real world  players described the intense pain they felt both suffering and, after the game, on realizing how they inflicted suffering.  That pain was quickly relieved by immersion into the unity of all existence, but it was clear that Quantum Life had provided a troubling experience.

Sunitolp’s Argument

Just when it appeared Quantum Life would not get beyond the trial stage, Sunitolp made one last pitch.  He was countering the argument that said that Quantum Life was dangerous in that it causes suffering and leads normal people to engage in atrocities that may harm them, even when they’re back in the comforting realm of the real, unified world.  Experiencing separation is unnatural, sadistic and masochistic.

Sensing the collective will shifting against him, Sonitolp made an impassioned plea.   “Were we not once separate, like the players in Quantum Life?   While we experience unity, are we not still individuals, me with an idea, trying to convince you to allow me to move forward?   We need to look inside to who we really are.   Yes, our unity creates a world of contentment and joy – and that proves that our nature is more pure than evil.  Yet our nature also allows fear, which leads to anger, suffering and hate.

“Allow me to make some revisions to the program, and assess it then.  But don’t we owe it to ourselves to learn the deepest aspects of our nature – to learn perhaps what we were in the long lost pre-history of our world?  This is a voyage of discovery, of exploration to the very nature of what kind of beings we are, both individually and collectively.  It cannot help but make us grow!”  Sunitolp swayed the collective.

Four major additions were made to how the program writes itself based on choices players make:

Empathy allows players to understand that each of them is a subject, not a mere object

Empathy allows players to understand that each of them is a subject, not a mere object

Empathy:   The early trial of the game went so far in trying to create the illusion of  complete separation/individualism that players saw other players as objects rather than subjects.  Players were used to being part of a unified whole, and didn’t differentiate between the objects of their new world (trees, rain, dirt, etc.) and the other players.   Pure separation, or even the illusion thereof, led to disintegration of a player’s sense of moral restraint.   Therefore a part of the real world was made more evident, so players could feel that others are like themselves.

Synchronicity:   In the early trial people suffered by chance – if one player decided to stab another, the stabbing victim was random.   What Sunitolp and his engineers had to do was devise a way in which people could let their connection with the real world (sometimes called the spiritual realm, or “God”) guide their actions.   The fullness of synchronicity is dealt with later in this manual, but in the case of suffering it helps assure that players who suffer/inflict pain are those who can learn something from the experience.

Through synchronicity events and probable events are choreographed in a way that benefits the players

Through synchronicity events and probable events are choreographed in a way that benefits the players

Karma:  As noted in the section on evil, Karma is a way in which players experience consequences for their actions.   Great rewards go to those who can endure suffering with grace and without themselves fall into the trap of wanting others to suffer.   While suffering itself is not to be sought, karma assures that the sufferer will have experiences that mitigate the pain and provide opportunities for joy.   Karma also works to create lessons for those who inflict suffering.  Since all is one, punishment or revenge would be irrational – the sufferer and perpetrator are aspects of the same whole.  However, learning of how to overcome being one who inflicts suffering benefits the whole.

Enveloping:  When physical pain and suffering get extremely intense, the program allows more access to the real world, so that the sufferer is enveloped by a sense of the greater unity.  This does not make pain and suffering go away, but keeps it bearable, as if time speeds up.    The enveloping often is experienced as rage or anger, as those aspects of what we are can help overcome extreme distress.  In fact, one theory is that the existence of hate and anger in our nature is because it helps overcome pain of suffering.

During the game, suffering, like evil, seems contrary to any belief in a natural unity.  People are angered by injustice, which reflects imbalance.  In the real world unity creates a natural balance we take for granted; lacking that the Quantum Life world is imbalanced in a multitude of ways.

Dramatic physical suffering directly inflicted by others isn’t the only form of suffering.   It can also be a consequence of culture, or a chain of actions that indirectly lead to suffering, even though there is no clear perpetrator.

—–  (end of today’s transcribing)

Earlier posts in the Quantum Life series:

Quantum Life – August 3, 2010
How to Play Quantum Life – August 4, 2010
Why Play Quantum Life – August 5, 2010
The Soul in Quantum Life – August 20, 2010
Getting Started with Quantum Life – October 1, 2010
Quantum Life: Birth and Pre-Birth – November 22, 2010
Quantum Life:  Childhood – July 20, 2012
Quantum Life: Obstacles – July 29, 2012
Quantum Life: Empaths and Extensions – August 8, 2012
Evil in Quantum Life – October 8, 2012
Mates in Quantum Life – May 9, 2013

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  1. #1 by Girl for Animal Liberation on May 14, 2013 - 16:01

    I need to catch up on your previous posts before I can understand what this is about. 😐

  2. #2 by elizjamison on May 15, 2013 - 05:39

    Scott, I also need to catch up and I will. I’ve been out of the loop for a while because I’ve been creating a writing and editing services website for businesses AND students! Very affordable and easy.

    Would you check it out and perhaps pass along to any of your students who need extra help? Thanks!

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    Also, the site is new, so any feedback would be greatly appreciated.

    Elizabeth
    http://dissertationgal.com
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