Archive for August 20th, 2010
This is part four of a series of posts in which I post bits from this strange book that somehow came to me called “Quantum Life: A User’s Guide – in English, a Quantum Life language. Click here for earlier entries.
Here’s today’s section:
The Soul in Quantum Life
So far we’ve explained how through separation from the collective whole an individual enters the world of Quantum Life with no knowledge of reality. For the player, Quantum Life is reality. Yet Sunitolp (creator of the game) and others realized early on that such an experience would limit the individual to reactive sensation-based existence, without the capacity for reflection and even learning and growth. It became clear that a core part of an individual’s identity had to not only remain present with each player, but players had to be able to access that core, and the core had to process information and learn about key values and experiences in each Quantum Life round.
Since ignorance of reality cannot be sacrificed — otherwise the game would be seen for what it is, an illusion that is not real, existing only for entertainment and learning — the core could not be consciously accessed. It’s existence is felt, can be ignored, can be listened to, but there is something mysterious about it. It is constantly with players and it is their core sense of identity. The core is a source for guidance on how to live which if ignored or rebelled against can lead to real problems during a particular round of play (also called a “life.”)
The core serves three other functions. First, it allows the collective whole to learn from what all players are experiencing. We grow as a whole as we process and learn the emotions, thoughts and experiences of those individual identities playing the game (again, writing in a Quantum Life language like English makes it impossible to really capture the meaning of key concepts in reality). Second, it allows the individual perspective or identity grow in its own way, benefiting the individual. Finally, it retains information and learning through multiple rounds of play, accessing it and allowing the core or “soul” to develop.
Communication – Since the soul or core is connected to reality outside the game, it also is a focus of communication with others playing the game. Though the communication is not clear or overt (one doesn’t suddenly get a message from someone else), it is real. Apparent coincidences, sudden offers of help, chance meetings, and even complicated interactions can be planned in advance. The player “feels” this communication as a kind of desire or hunch. A couple that wants to have a relationship but are not yet together in this round of Quantum Life may decide to meet at a gas station, arranging events so the two end up at side by side gas pumps. Unless an individual’s judgment is clouded by fear or anger, usually suggestions from the inside are followed because it feels like what the person wants to do.
This is important for a couple of reasons. First, it allows players some control over their circumstances, partnerships, and life conditions. Between rounds players can decide they want to experience a particular kind of existence together in the next round and set up certain frameworks. People are also part of deciding how they’ll enter the game. But due to the ignorance principle, even repeated efforts to set events or relationships in motion can be sabotaged by the player. Players may fear acting on what they strongly want to do, may let anger or jealously cloud their capacity to follow the “voice inside” as it’s sometimes called. Because communication is through hunches and feelings, people are capable of dismissing it. Again, fear is the main obstacle to people being able to use the soul’s connections with others and with greater reality to improve the experience of Quantum Life.
Spiritual Development: In Quantum Life “spiritual” refers to non-material aspects of existence which cannot be known. Of course, in reality “spiritual” refers to greater understanding of reality and connection with the collective whole outside the game. A level of Quantum Life is mastered when the player is able to live in accord with the communication from the soul, without fear or other factors intervening. A player then can as an individual learn to live in a material world, handling challenges and uncertainties, without the benefit of the constant support and companionship of the collective whole in the real world.
This development is not a constant movement forward. People can progress or regress, and some rounds of play can be especially difficult. Yet in general the lessons learned stick with the player (especially if reinforced) and over various rounds of play become ‘second nature.’ Players who manage to almost effortless live in accord with the communication coming via the soul reach a point where the game is no longer interesting. They become implicitly aware that it is not reality, but an illusion. At that point they move on to other experiences, or they may re-enter Quantum Life to act as a guide or facilitator with other players, using based on agreements before rounds of play.
What do I gain (or lose)? Players of Quantum Life reinforce the notion of individual perspective, and have a keener grasp on its potential. Those who have mastered the game believe their connection with the whole is stronger and more satisfying than beforehand. They can conceptualize of separation and individuation, and that is a powerful sense. The downside will be spending part of existence either addicted to the game (repeatedly making the same errors and being unable to progress through higher levels), or find experiences very difficult and painful. Not all players believe the capacity for joy warrants the price that isolation and alone-ness costs.
Now that we’ve addressed the concept of the game, it’s time to get into the nitty gritty — how is it played, and what does one expect?
— I’ll end here today. Going camping for the weekend far away from computers. But I’ll bring the Quantum Life: A User’s Guide along. It’s a fascinating read.